Destiny 2: Trivial Mystery Locations in the Forest of Echoes (& How to Find Them)

From the addition of bows in the Forsaken expansion, the release of machine guns through a quest returning to the Cosmodrome, and the newly-announced glaives, many weapons have found their way into Destiny 2. This isn’t even making mention of the power grind changes to the way that pre-existing weapons now funct

After shooting the correct circles, the Boss Team can return to the center area and await for Destiny 2 ‘s Consecrated Mind to relocate to another hallway. They’ll repeat the same process, only this time a new member has to pick up the Voltaic Overflow. As aforementioned, picking up the effect twice before it runs out will kill the teammate. Additionally, if no one picks up the effect the whole Fireteam will wipe. There will be one point where all three members of the Boss Team have the effect, and one person needs to switch with a member of the Conflux Team – preferably the person who went third since they have the longest remaining effect t

Oryx is a towering and monolithic villain responsible for causing incredible amounts of chaos in the Destiny series. He is singlehandedly responsible for the creation of The Taken, who proved themselves to be a formidable foe against the guardians. Oryx’s design feels almost mythological and combines the most frightening elements of both dragons and insec

While they resemble pieces of armour found in Halo quite a lot, Zavala’s spaulders or shoulder armour offer him a far greater sense of commanding gravitas. However, despite this, Zavala still has a sense of kindness within him. His soft features and the red padding beneath his armour make him appear lighter and more serene. He is a ferocious leader with a kind heart and his design reflects th

The Speaker is by far one of the more conservatively designed characters in the Destiny franchise. While he lacks the more ornate and intricate designs of other characters mentioned, his design is no less successful in conveying his personality and character tra

It can be easy to forget now, with how popular the game is across its many platforms and how accessible it has become, that Destiny 2 was once a full-priced game just like its predecessor. But it wasn’t until the release of Destiny 2: New Light (not to be confused with Destiny 2: Beyond Light ) in October 2019 that the game became free-to-play, bundling the first two DLC releases with

The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don’t need to be defeated, but they can deal some damage if the team isn’t careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun

The cross save feature of Destiny 2 is well-known now, allowing players to seamlessly carry their progress across all the various platforms easily. Cross Save is also the foundation that finally allowed Destiny 2 to get cross play in Season 15. However, cross save itself wasn’t added until the run-up to the Shadowkeep expans

The final Boss in Destiny 2’s Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the “Dark Entropy” effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss’s attacks is a large sphere that teleports anyone who gets caught towards the back of the path

Taniks is a fairly badass Fallen Mercenary with one of the most intricately detailed designs in Destiny . He can be pretty tough to beat, so having a good guide on how to defeat him will help . Despite being a Fallen, Taniks is mostly built up of various technological parts. This can be best seen in his four arms, which have been switched out for robotic ones. His insectoid helmet designed coupled with the patchwork nature of his armour perfectly conveys his history of pilfering legendary treasu

What makes Saint-14 such a creatively designed character is the stark contrast between the medieval and almost antique nature of his armour with the purple beam of light emitting from within his helmet. While much of Destiny’s character designs combine fantasy and sci-fi excellently, Saint-14 does so to a much higher degree of perfecti

A giant Taken Fallen Captain will be outside of the structure. Follow it through the desert to reach the beginning of the fifth encounter. The fifth encounter of Prophecy has the team travel by foot and Sparrow across a variety of pathways. Often referred to as the Rainbow Road of Destiny 2, this track has tons of twists and turns that make falling off of the sides easy. Carefully navigate all the way down through the tracks and get to the lowest level platform. There isn’t a singular “correct path” to take, it’s more about being careful not to throw caution to the wind. At the final platform will be a beam that brings the team up into another structure, where the final encounter of Prophecy awa

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